Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.
Registration permissions
| Registration | Handler | Required status (local DB, Oct 6) | Implementation |
|---|---|---|---|
/accept_trade |
173 | 0 | Implemented |
Accept the current trade session.
Implementation: Implemented.
Syntax
/accept_trade
Arguments
No manual arguments are used by this operation.
Behavior and restrictions
The active handler performs the operation described above after the registration permission check.
Current argument/client/target checks (exact source excerpts; branch-dependent):
if(partner && partner->IsPlayer() && static_cast<Player*>(partner)->GetClient()) {
Permissions
Local database snapshot, October 6, 2026: /accept_trade requires status 0 (handler 173). Other worlds may configure different values.
The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.
Examples
The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.
Source evidence
Dispatch: COMMAND_ACCEPT_TRADE (handler 173).
WorldServer/Commands/Commands.cpp:6300—COMMAND_ACCEPT_TRADE.WorldServer/Commands/Commands.cpp:10995—Command_TradeAccept.
Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.
Original upstream Markdown · Archived original. The original text is historical evidence; the corrected contract above takes precedence.