Slash commands

/attune_inv

Attune and equip an inventory item.

Implemented · Source comparison: October 6, 2026.

Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.

Registration permissions

Registration Handler Required status (local DB, Oct 6) Implementation
/attune_inv 306 0 Implemented

Attune and equip an inventory item.

Implementation: Implemented.

Syntax

/attune_inv <inventory_index>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 inventory_index integer Index in the player inventory list.

Behavior and restrictions

  • Requires an attuneable item that has not already been attuned.

Current argument/client/target checks (exact source excerpts; branch-dependent):

if (sep && sep->arg[0] && sep->IsNumber(0)) {

Permissions

Local database snapshot, October 6, 2026: /attune_inv requires status 0 (handler 306). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_ATTUNE_INV (handler 306).

  • WorldServer/Commands/Commands.cpp:6353 — COMMAND_ATTUNE_INV.
  • WorldServer/Commands/Commands.cpp:12980 — Command_Attune_Inv.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

Original upstream Markdown · Archived original. The original text is historical evidence; the corrected contract above takes precedence.

Permissions are from a read-only snapshot of the configured local world database on October 6, 2026; deployed worlds may differ. Argument and behavior evidence comes from the reviewed WorldServer checkout. Examples were checked against source and were not executed in a live world.