Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.
Registration permissions
| Registration | Handler | Required status (local DB, Oct 6) | Implementation |
|---|---|---|---|
/attune_inv |
306 | 0 | Implemented |
Attune and equip an inventory item.
Implementation: Implemented.
Syntax
/attune_inv <inventory_index>
Arguments
Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.
| Position | Argument | Accepted value / type | Meaning |
|---|---|---|---|
| 0 | inventory_index |
integer | Index in the player inventory list. |
Behavior and restrictions
- Requires an attuneable item that has not already been attuned.
Current argument/client/target checks (exact source excerpts; branch-dependent):
if (sep && sep->arg[0] && sep->IsNumber(0)) {
Permissions
Local database snapshot, October 6, 2026: /attune_inv requires status 0 (handler 306). Other worlds may configure different values.
The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.
Examples
The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.
Source evidence
Dispatch: COMMAND_ATTUNE_INV (handler 306).
WorldServer/Commands/Commands.cpp:6353—COMMAND_ATTUNE_INV.WorldServer/Commands/Commands.cpp:12980—Command_Attune_Inv.
Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.
Original upstream Markdown · Archived original. The original text is historical evidence; the corrected contract above takes precedence.