Slash commands

/deletemailmessage

Delete a mail message.

Implemented · Source comparison: October 6, 2026.

Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.

Registration permissions

Registration Handler Required status (local DB, Oct 6) Implementation
/deletemailmessage 134 0 Implemented

Delete a mail message.

Implementation: Implemented.

Syntax

/deletemailmessage <mail_id>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 mail_id integer Message identifier.

Behavior and restrictions

The active handler performs the operation described above after the registration permission check.

Current argument/client/target checks (exact source excerpts; branch-dependent):

if (sep && sep->arg[0] && sep->IsNumber(0))

Permissions

Local database snapshot, October 6, 2026: /deletemailmessage requires status 0 (handler 134). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_DELETE_MAIL_MESSAGE (handler 134).

  • WorldServer/Commands/Commands.cpp:3282 — COMMAND_DELETE_MAIL_MESSAGE.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

Original upstream Markdown · Archived original. The original text is historical evidence; the corrected contract above takes precedence.

Permissions are from a read-only snapshot of the configured local world database on October 6, 2026; deployed worlds may differ. Argument and behavior evidence comes from the reviewed WorldServer checkout. Examples were checked against source and were not executed in a live world.