Implemented (subcommands have their own status) · Source comparison: October 6, 2026.
Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.
Registration permissions
Registration
Handler
Required status (local DB, Oct 6)
Implementation
/entity_command
241
200
Implemented
/entity_command list
242
200
Implemented
Show entity-command search help.
Implementation: Implemented.
Syntax
/entity_command
Arguments
No manual arguments are used by this operation.
Behavior and restrictions
The active handler performs the operation described above after the registration permission check.
Permissions
Local database snapshot, October 6, 2026: /entity_command requires status 200 (handler 241). Other worlds may configure different values.
The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.
Examples
The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.
List matching entity commands and their use distances.
Implementation: Implemented.
Syntax
/entity_command list <name>
Arguments
Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.
Position
Argument
Accepted value / type
Meaning
0
name
remaining text
Name pattern for entity commands.
Behavior and restrictions
The active handler performs the operation described above after the registration permission check.
Permissions
Local database snapshot, October 6, 2026: /entity_command list requires status 200 (handler 242). Other worlds may configure different values.
The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.
Examples
The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.
Permissions are from a read-only snapshot of the configured local world database on October 6, 2026; deployed worlds may differ. Argument and behavior evidence comes from the reviewed WorldServer checkout. Examples were checked against source and were not executed in a live world.