Slash commands

/flymode

Set flying or no-clip movement.

Implemented · Source comparison: October 6, 2026.

Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.

Registration permissions

Registration Handler Required status (local DB, Oct 6) Implementation
/flymode 57 200 Implemented

Set flying or no-clip movement.

Implementation: Implemented.

Syntax

/flymode <0|1|2>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 mode integer 0 disables, 1 enables flight, 2 enables no-clip flight.

Behavior and restrictions

  • Available movement differs by client; older clients do not provide the same vertical flying controls.

Current argument/client/target checks (exact source excerpts; branch-dependent):

if(sep && sep->arg[0] && sep->IsNumber(0)){

Permissions

Local database snapshot, October 6, 2026: /flymode requires status 200 (handler 57). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_FLYMODE (handler 57).

  • WorldServer/Commands/Commands.cpp:3368 — COMMAND_FLYMODE.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

Original upstream Markdown · Archived original. The original text is historical evidence; the corrected contract above takes precedence.

Permissions are from a read-only snapshot of the configured local world database on October 6, 2026; deployed worlds may differ. Argument and behavior evidence comes from the reviewed WorldServer checkout. Examples were checked against source and were not executed in a live world.