Slash commands

/kick

Disconnect a connected character.

Implemented · Source comparison: October 6, 2026.

Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.

Registration permissions

Registration Handler Required status (local DB, Oct 6) Implementation
/kick 22 100 Implemented

Disconnect a connected character.

Implementation: Implemented.

Syntax

/kick <player_name>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 player_name text Online character name.

Behavior and restrictions

  • The target account/character must have lower administrative status than the caller.

Current argument/client/target checks (exact source excerpts; branch-dependent):

if ( maxStatus >= client->GetAdminStatus( ) || kickClient->GetAdminStatus() >= client->GetAdminStatus() )

Permissions

Local database snapshot, October 6, 2026: /kick requires status 100 (handler 22). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_KICK (handler 22).

  • WorldServer/Commands/Commands.cpp:6081 — COMMAND_KICK.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

Original upstream Markdown · Archived original. The original text is historical evidence; the corrected contract above takes precedence.

Permissions are from a read-only snapshot of the configured local world database on October 6, 2026; deployed worlds may differ. Argument and behavior evidence comes from the reviewed WorldServer checkout. Examples were checked against source and were not executed in a live world.