Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.
Registration permissions
| Registration | Handler | Required status (local DB, Oct 6) | Implementation |
|---|---|---|---|
/mood |
800 | 0 | Implemented |
Change your character’s mood/visual state.
Implementation: Implemented.
Syntax
/mood <value>
Arguments
Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.
| Position | Argument | Accepted value / type | Meaning |
|---|---|---|---|
| 0 | value |
text | Value supplied to the mood handler. |
Behavior and restrictions
The active handler performs the operation described above after the registration permission check.
Persistence evidence in the active path: database.insertCharacterProperty. Each call is subject to its surrounding validation; not every branch saves.
Permissions
Local database snapshot, October 6, 2026: /mood requires status 0 (handler 800). Other worlds may configure different values.
The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.
Examples
The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.
Source evidence
Dispatch: COMMAND_MOOD (handler 800).
WorldServer/Commands/Commands.cpp:6323—COMMAND_MOOD.WorldServer/Commands/Commands.cpp:13406—Command_Mood.
Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.
No upstream Markdown file exists for this registration in the retrieved revision.