Slash commands

/move

Move your character to coordinates.

Implemented · Source comparison: October 6, 2026.

Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.

Registration permissions

Registration Handler Required status (local DB, Oct 6) Implementation
/move 32 100 Implemented

Move your character to coordinates.

Implementation: Implemented.

Syntax

/move <x> <y> <z>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 x number World X coordinate.
1 y number World Y coordinate.
2 z number World Z coordinate.

Behavior and restrictions

The active handler performs the operation described above after the registration permission check.

Current argument/client/target checks (exact source excerpts; branch-dependent):

if(sep && sep->arg[2][0] && sep->IsNumber(0) && sep->IsNumber(1) && sep->IsNumber(2)){

Permissions

Local database snapshot, October 6, 2026: /move requires status 100 (handler 32). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_MOVE (handler 32).

  • WorldServer/Commands/Commands.cpp:4036 — COMMAND_MOVE.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

Permissions are from a read-only snapshot of the configured local world database on October 6, 2026; deployed worlds may differ. Argument and behavior evidence comes from the reviewed WorldServer checkout. Examples were checked against source and were not executed in a live world.