Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.
Registration permissions
| Registration | Handler | Required status (local DB, Oct 6) | Implementation |
|---|---|---|---|
/movecharacter |
525 | 200 | Implemented |
Update a character’s stored zone and safe coordinates.
Implementation: Implemented.
Syntax
/movecharacter <character_name> <zone_name> [zone_duplicating_id]
Arguments
Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.
| Position | Argument | Accepted value / type | Meaning |
|---|---|---|---|
| 0 | character_name |
text | Database character name. |
| 1 | zone_name |
text | Database zone name. |
| 2 | zone_duplicating_id |
integer | Optional; default 0. |
Behavior and restrictions
- Updates stored character placement in the database; this is not the same as moving an online character immediately.
Permissions
Local database snapshot, October 6, 2026: /movecharacter requires status 200 (handler 525). Other worlds may configure different values.
The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.
Examples
The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.
Source evidence
Dispatch: COMMAND_MOVECHARACTER (handler 525).
WorldServer/Commands/Commands.cpp:6383—COMMAND_MOVECHARACTER.WorldServer/Commands/Commands.cpp:13387—Command_MoveCharacter.
Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.
No upstream Markdown file exists for this registration in the retrieved revision.