Slash commands

/reload

Show available subsystem reload commands.

Implemented (subcommands have their own status) · Source comparison: October 6, 2026.

Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.

Registration permissions

Registration Handler Required status (local DB, Oct 6) Implementation
/reload 65 100 Implemented
/reload entity_commands 240 100 Implemented
/reload factions 243 100 Implemented
/reload groundspawn_items 98 100 Implemented
/reload guilds 255 100 Implemented
/reload items 36 100 Implemented
/reload locations 267 100 Implemented
/reload luasystem 63 100 Implemented
/reload mail 248 100 Implemented
/reload playerscripts 801 100 Implemented
/reload quests 79 100 Implemented
/reload recipes 1011 100 Implemented
/reload regionscripts 524 100 Implemented
/reload rules 519 100 Implemented
/reload spawns 99 100 Implemented
/reload spawnscripts 62 100 Implemented
/reload spells 59 100 Implemented
/reload startabilities 522 100 Implemented
/reload structs 64 100 Implemented
/reload transporters 520 100 Implemented
/reload voiceovers 532 100 Implemented
/reload zoneinfo 1010 100 Implemented
/reload zones 193 100 Unsupported — no active handler
/reload zonescripts 104 100 Implemented

Show available subsystem reload commands.

Implementation: Implemented.

Syntax

/reload

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

The active handler performs the operation described above after the registration permission check.

Permissions

Local database snapshot, October 6, 2026: /reload requires status 100 (handler 65). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD (handler 65).

  • WorldServer/Commands/Commands.cpp:2281 — COMMAND_RELOAD.
  • WorldServer/Commands/Commands.cpp:139 — GetReloadSpawnSyntax.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload entity_commands

Reload entity-command definitions.

Implementation: Implemented.

Syntax

/reload entity_commands

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload entity_commands requires status 100 (handler 240). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_ENTITYCOMMANDS (handler 240).

  • WorldServer/Commands/Commands.cpp:2410 — COMMAND_RELOAD_ENTITYCOMMANDS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload factions

Reload faction definitions.

Implementation: Implemented.

Syntax

/reload factions

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload factions requires status 100 (handler 243). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_FACTIONS (handler 243).

  • WorldServer/Commands/Commands.cpp:2419 — COMMAND_RELOAD_FACTIONS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload groundspawn_items

Reload groundspawn item data.

Implementation: Implemented.

Syntax

/reload groundspawn_items

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload groundspawn_items requires status 100 (handler 98). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_GROUNDSPAWNS (handler 98).

  • WorldServer/Commands/Commands.cpp:2376 — COMMAND_RELOAD_GROUNDSPAWNS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload guilds

Reload guild definitions.

Implementation: Implemented.

Syntax

/reload guilds

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload guilds requires status 100 (handler 255). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_GUILDS (handler 255).

  • WorldServer/Commands/Commands.cpp:2436 — COMMAND_RELOAD_GUILDS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload items

Reload all master items or a selected master item.

Implementation: Implemented.

Syntax

/reload items [item_id]

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 item_id integer Optional master item ID; omission reloads the full list.

Behavior and restrictions

  • Revalidates spell-scroll availability when spell activation changes.

Permissions

Local database snapshot, October 6, 2026: /reload items requires status 100 (handler 36). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_ITEMS (handler 36).

  • WorldServer/Commands/Commands.cpp:5961 — COMMAND_RELOAD_ITEMS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload locations

Reload location data.

Implementation: Implemented.

Syntax

/reload locations

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload locations requires status 100 (handler 267). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_LOCATIONS (handler 267).

  • WorldServer/Commands/Commands.cpp:2443 — COMMAND_RELOAD_LOCATIONS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload luasystem

Reload the Lua subsystem.

Implementation: Implemented.

Syntax

/reload luasystem

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload luasystem requires status 100 (handler 63). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOADLUASYSTEM (handler 63).

  • WorldServer/Commands/Commands.cpp:3581 — COMMAND_RELOADLUASYSTEM.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload mail

Reload mail data.

Implementation: Implemented.

Syntax

/reload mail

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload mail requires status 100 (handler 248). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_MAIL (handler 248).

  • WorldServer/Commands/Commands.cpp:2429 — COMMAND_RELOAD_MAIL.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload playerscripts

Reload player scripts.

Implementation: Implemented.

Syntax

/reload playerscripts

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload playerscripts requires status 100 (handler 801). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_PLAYERSCRIPTS (handler 801).

  • WorldServer/Commands/Commands.cpp:2398 — COMMAND_RELOAD_PLAYERSCRIPTS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload quests

Reload quest definitions.

Implementation: Implemented.

Syntax

/reload quests

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload quests requires status 100 (handler 79). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_QUESTS (handler 79).

  • WorldServer/Commands/Commands.cpp:2315 — COMMAND_RELOAD_QUESTS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload recipes

Reload recipes, optionally rebuilding recipe item data.

Implementation: Implemented.

Syntax

/reload recipes [items]

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 scope text Optional items keyword.

Behavior and restrictions

The active handler performs the operation described above after the registration permission check.

Permissions

Local database snapshot, October 6, 2026: /reload recipes requires status 100 (handler 1011). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_RECIPES (handler 1011).

  • WorldServer/Commands/Commands.cpp:5991 — COMMAND_RELOAD_RECIPES.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload regionscripts

Reload region scripts.

Implementation: Implemented.

Syntax

/reload regionscripts

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload regionscripts requires status 100 (handler 524). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOADREGIONSCRIPTS (handler 524).

  • WorldServer/Commands/Commands.cpp:3573 — COMMAND_RELOADREGIONSCRIPTS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload rules

Reload rulesets and rule overrides.

Implementation: Implemented.

Syntax

/reload rules

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload rules requires status 100 (handler 519). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_RULES (handler 519).

  • WorldServer/Commands/Commands.cpp:2450 — COMMAND_RELOAD_RULES.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload spawns

Reload current-zone spawns, optionally restricted by type and scope.

Implementation: Implemented.

Syntax

/reload spawns [npc|object|widget|sign|groundspawn|all] [clear_timers] [spawn_id|location_id|placement_id|entry_id|group_id <id>] [radius <distance>] [grid [grid_id]]

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 options option sequence Parsed by BuildReloadSpawnOptions; optional filters can be combined.

Behavior and restrictions

  • Bare reload uses the existing full-zone reload. clear_timers clears relevant respawn timers.
  • Accepted type aliases include plural forms and ground/groundspawn/gspawn variants. Radius also accepts range/distance; grid accepts gridid.
  • ID selectors include spawn/dbid/database_id/id, location, placement, entry, group/spawngroup/spawn_group, with their _id forms. Invalid or missing filter values return a syntax/error message.
  • Default type is all. Radius must be greater than zero and uses the caller’s coordinates. grid without an ID uses the current grid. Bare numeric filters are accepted only after a recognized type/scope token. The option parser consumes at most ten tokens after spawns.

Current argument/client/target checks (exact source excerpts; branch-dependent):

if (!has_next || !sep->IsNumber(i + 1)) {
if (has_next && sep->IsNumber(i + 1)) {
else if (sep->IsNumber(i)) {
if (!ids || !has_next || !sep->IsNumber(arg_index + 1)) {

Handler failure/help feedback (sent to the player or logged; % fields are formatted at runtime):

Radius reload distance must be greater than zero.

Permissions

Local database snapshot, October 6, 2026: /reload spawns requires status 100 (handler 99). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

/reload spawns npc radius 50
/reload spawns all clear_timers

Source-checked forms; not executed against a live world.

Source evidence

Dispatch: COMMAND_RELOAD_SPAWNS (handler 99).

  • WorldServer/Commands/Commands.cpp:2326 — COMMAND_RELOAD_SPAWNS.
  • WorldServer/Commands/Commands.cpp:357 — BuildReloadSpawnOptions.
  • WorldServer/Commands/Commands.cpp:93 — GetReloadSpawnType.
  • WorldServer/Commands/Commands.cpp:123 — IsReloadSpawnScopeArg.
  • WorldServer/Commands/Commands.cpp:113 — IsReloadSpawnClearTimersArg.
  • WorldServer/Commands/Commands.cpp:139 — GetReloadSpawnSyntax.
  • WorldServer/Commands/Commands.cpp:343 — AddReloadSpawnIdFilter.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload spawnscripts

Reload spawn scripts.

Implementation: Implemented.

Syntax

/reload spawnscripts

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload spawnscripts requires status 100 (handler 62). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOADSPAWNSCRIPTS (handler 62).

  • WorldServer/Commands/Commands.cpp:3560 — COMMAND_RELOADSPAWNSCRIPTS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload spells

Reload spell definitions and NPC spell lists, or just NPC spell lists.

Implementation: Implemented.

Syntax

/reload spells [npc]

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 scope text Optional exact npc keyword.

Behavior and restrictions

  • Reload items afterward if spell activation changed. Reload spawns/repop to reset spells on existing NPCs.

Handler failure/help feedback (sent to the player or logged; % fields are formatted at runtime):

Reloading NPC Spells Lists (Note: Must Reload Spawns/Repop to reset npc spells)...

Permissions

Local database snapshot, October 6, 2026: /reload spells requires status 100 (handler 59). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_SPELLS (handler 59).

  • WorldServer/Commands/Commands.cpp:2352 — COMMAND_RELOAD_SPELLS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload startabilities

Reload starting skills and spells.

Implementation: Implemented.

Syntax

/reload startabilities

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload startabilities requires status 100 (handler 522). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_STARTABILITIES (handler 522).

  • WorldServer/Commands/Commands.cpp:2466 — COMMAND_RELOAD_STARTABILITIES.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload structs

Reload packet structure definitions.

Implementation: Implemented.

Syntax

/reload structs

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload structs requires status 100 (handler 64). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOADSTRUCTS (handler 64).

  • WorldServer/Commands/Commands.cpp:2306 — COMMAND_RELOADSTRUCTS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

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/reload transporters

Reload transporter data.

Implementation: Implemented.

Syntax

/reload transporters

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload transporters requires status 100 (handler 520). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_TRANSPORTERS (handler 520).

  • WorldServer/Commands/Commands.cpp:2460 — COMMAND_RELOAD_TRANSPORTERS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload voiceovers

Reload voiceover definitions.

Implementation: Implemented.

Syntax

/reload voiceovers

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload voiceovers requires status 100 (handler 532). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_VOICEOVERS (handler 532).

  • WorldServer/Commands/Commands.cpp:2474 — COMMAND_RELOAD_VOICEOVERS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload zoneinfo

Reload zone information.

Implementation: Implemented.

Syntax

/reload zoneinfo

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload zoneinfo requires status 100 (handler 1010). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_ZONEINFO (handler 1010).

  • WorldServer/Commands/Commands.cpp:6442 — COMMAND_RELOAD_ZONEINFO.
  • WorldServer/Commands/Commands.cpp:14194 — Command_ReloadZoneInfo.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload zones

Registered reload zones entry; unsupported — no active handler.

Implementation: Unsupported — no active handler.

Syntax

/reload zones (registration only; working syntax unavailable)

Arguments

Working arguments are unavailable. Do not treat historical arguments as supported.

Behavior and restrictions

  • This registration has no active case in the reviewed dispatch switch. It falls through to the Unhandled command log. No working arguments, target behavior or persistence can be established.

Permissions

Local database snapshot, October 6, 2026: /reload zones requires status 100 (handler 193). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

No working example is published for this status.

Source evidence

No active dispatch case for handler 193. Checked WorldServer/Commands/Commands.cpp:2280 (complete switch), its default at line 6452, and handler definitions in Commands.h.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/reload zonescripts

Reload zone scripts.

Implementation: Implemented.

Syntax

/reload zonescripts

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

  • Reload scope and peer propagation follow the current handler; see its source evidence.

Permissions

Local database snapshot, October 6, 2026: /reload zonescripts requires status 100 (handler 104). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_RELOAD_ZONESCRIPTS (handler 104).

  • WorldServer/Commands/Commands.cpp:2386 — COMMAND_RELOAD_ZONESCRIPTS.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

Permissions are from a read-only snapshot of the configured local world database on October 6, 2026; deployed worlds may differ. Argument and behavior evidence comes from the reviewed WorldServer checkout. Examples were checked against source and were not executed in a live world.