Implemented (subcommands have their own status) · Source comparison: October 6, 2026.
Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.
Registration permissions
Registration
Handler
Required status (local DB, Oct 6)
Implementation
/title
281
0
Implemented
/title fix
289
0
Diagnostic only — gameplay operation not implemented
/title list
286
0
Implemented
/title setprefix
287
0
Implemented
/title setsuffix
288
0
Implemented
Show title-management help.
Implementation: Implemented.
Syntax
/title
Arguments
No manual arguments are used by this operation.
Behavior and restrictions
The active handler performs the operation described above after the registration permission check.
Permissions
Local database snapshot, October 6, 2026: /title requires status 0 (handler 281). Other worlds may configure different values.
The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.
Examples
The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.
No upstream Markdown file exists for this registration in the retrieved revision.
/title fix
Registered title fix entry; diagnostic only — gameplay operation not implemented.
Implementation: Diagnostic only — gameplay operation not implemented.
Syntax
/title fix (registration only; working syntax unavailable)
Arguments
Working arguments are unavailable. Do not treat historical arguments as supported.
Behavior and restrictions
The current path logs diagnostics, prints a TODO/not-implemented response or dumps arguments. It does not implement the advertised gameplay operation.
Permissions
Local database snapshot, October 6, 2026: /title fix requires status 0 (handler 289). Other worlds may configure different values.
The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.
No upstream Markdown file exists for this registration in the retrieved revision.
/title list
List your available prefix and suffix titles.
Implementation: Implemented.
Syntax
/title list
Arguments
No manual arguments are used by this operation.
Behavior and restrictions
The active handler performs the operation described above after the registration permission check.
Permissions
Local database snapshot, October 6, 2026: /title list requires status 0 (handler 286). Other worlds may configure different values.
The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.
Examples
The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.
No upstream Markdown file exists for this registration in the retrieved revision.
/title setprefix
Select a character title prefix.
Implementation: Implemented.
Syntax
/title setprefix <index>
Arguments
Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.
Position
Argument
Accepted value / type
Meaning
0
index
integer
Index from /title list.
Behavior and restrictions
The active handler performs the operation described above after the registration permission check.
Persistence evidence in the active path: database.SaveCharPrefixIndex. Each call is subject to its surrounding validation; not every branch saves.
Current argument/client/target checks (exact source excerpts; branch-dependent):
if (sep && sep->arg[0] && sep->IsNumber(0))
Permissions
Local database snapshot, October 6, 2026: /title setprefix requires status 0 (handler 287). Other worlds may configure different values.
The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.
Examples
The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.
No upstream Markdown file exists for this registration in the retrieved revision.
/title setsuffix
Select a character title suffix.
Implementation: Implemented.
Syntax
/title setsuffix <index>
Arguments
Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.
Position
Argument
Accepted value / type
Meaning
0
index
integer
Index from /title list.
Behavior and restrictions
The active handler performs the operation described above after the registration permission check.
Persistence evidence in the active path: database.SaveCharSuffixIndex. Each call is subject to its surrounding validation; not every branch saves.
Current argument/client/target checks (exact source excerpts; branch-dependent):
if (sep && sep->arg[0] && sep->IsNumber(0))
Permissions
Local database snapshot, October 6, 2026: /title setsuffix requires status 0 (handler 288). Other worlds may configure different values.
The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.
Examples
The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.
No upstream Markdown file exists for this registration in the retrieved revision.
Permissions are from a read-only snapshot of the configured local world database on October 6, 2026; deployed worlds may differ. Argument and behavior evidence comes from the reviewed WorldServer checkout. Examples were checked against source and were not executed in a live world.