Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.
Registration permissions
| Registration | Handler | Required status (local DB, Oct 6) | Implementation |
|---|---|---|---|
/yell |
9 | 0 | Implemented |
Yell for help through the current-zone handler.
Implementation: Implemented.
Syntax
/yell
Arguments
No manual arguments are used by this operation.
Behavior and restrictions
The active handler performs the operation described above after the registration permission check.
Current argument/client/target checks (exact source excerpts; branch-dependent):
if (res->IsNPC() && ((NPC*)res)->Brain()) {
Permissions
Local database snapshot, October 6, 2026: /yell requires status 0 (handler 9). Other worlds may configure different values.
The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.
Examples
The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.
Source evidence
Dispatch: COMMAND_YELL (handler 9).
WorldServer/Commands/Commands.cpp:6428—COMMAND_YELL.WorldServer/Commands/Commands.cpp:13705—Command_Yell.
Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.
No upstream Markdown file exists for this registration in the retrieved revision.