Slash commands

/player

Show player coin-management help.

Implemented (subcommands have their own status) · Source comparison: October 6, 2026.

Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.

Registration permissions

Registration Handler Required status (local DB, Oct 6) Implementation
/player 307 10 Implemented
/player coins 308 10 Implemented

Show player coin-management help.

Implementation: Implemented.

Syntax

/player

Arguments

No manual arguments are used by this operation.

Behavior and restrictions

The active handler performs the operation described above after the registration permission check.

Permissions

Local database snapshot, October 6, 2026: /player requires status 10 (handler 307). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_PLAYER (handler 307).

  • WorldServer/Commands/Commands.cpp:6354 — COMMAND_PLAYER.
  • WorldServer/Commands/Commands.cpp:13043 — Command_Player.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/player coins

Add coins to your character.

Implementation: Implemented.

Syntax

/player coins add [copper|silver|gold|plat] <amount>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text add
1 denomination_or_amount text or integer Without a denomination, value is copper.
2 amount integer Required after an explicit denomination.

Behavior and restrictions

The active handler performs the operation described above after the registration permission check.

Current argument/client/target checks (exact source excerpts; branch-dependent):

if (player->HasTarget() && player->GetTarget()->IsPlayer()) {
if (sep->IsNumber(1)) {
else if (sep->arg[2] && sep->IsNumber(2)) {

Permissions

Local database snapshot, October 6, 2026: /player coins requires status 10 (handler 308). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_PLAYER_COINS (handler 308).

  • WorldServer/Commands/Commands.cpp:6355 — COMMAND_PLAYER_COINS.
  • WorldServer/Commands/Commands.cpp:13048 — Command_Player_Coins.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

Permissions are from a read-only snapshot of the configured local world database on October 6, 2026; deployed worlds may differ. Argument and behavior evidence comes from the reviewed WorldServer checkout. Examples were checked against source and were not executed in a live world.