Slash commands

/info

Display item, spell, recipe or effect information for client inspection.

Implemented · Source comparison: October 6, 2026.

Reviewed October 6, 2026. This page covers the root, registered subcommands and documented internal actions.

Registration permissions

Registration Handler Required status (local DB, Oct 6) Implementation
/info 33 0 Implemented

Display item, spell, recipe or effect information for client inspection.

Implementation: Implemented.

Syntax

/info <type> [identifiers]

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 type text See inspection forms below.
1 identifier integer Meaning depends on type.
2 extra_identifier integer Additional client identifier where used.
3 tier integer Used by the spell form.

Behavior and restrictions

The active handler performs the operation described above after the registration permission check.

Current argument/client/target checks (exact source excerpts; branch-dependent):

if(sep && sep->arg[1][0] && sep->IsNumber(1)){
if(client->GetVersion() <= 561) {
if (client->GetVersion() <= 561)
else if(sep->IsNumber(1) && ((strncasecmp("your_trade", sep->arg[0], 10) == 0) ||

Handler failure/help feedback (sent to the player or logged; % fields are formatted at runtime):

/info recipe_product: with recipe id %u not found (recipe missing or no product in stage 1 assigned).
/info overflow: Unable to retrieve an overflow item.

Permissions

Local database snapshot, October 6, 2026: /info requires status 0 (handler 33). Other worlds may configure different values.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info inventory

Inspect an inventory item.

Implementation: Implemented.

Syntax

/info inventory <index>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal inventory action; retained in the root handler.
1 index action dependent First syntax form: . Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info equipment

Inspect equipped gear.

Implementation: Implemented.

Syntax

/info equipment <slot>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal equipment action; retained in the root handler.
1 slot action dependent First syntax form: . Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info appearance

Inspect appearance gear.

Implementation: Implemented.

Syntax

/info appearance <slot>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal appearance action; retained in the root handler.
1 slot action dependent First syntax form: . Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info item

Inspect a master item.

Implementation: Implemented.

Syntax

/info item <item_id>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal item action; retained in the root handler.
1 item_id action dependent First syntax form: <item_id>. Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info merchant

Inspect a merchant item.

Implementation: Implemented.

Syntax

/info merchant <item_id>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal merchant action; retained in the root handler.
1 item_id action dependent First syntax form: <item_id>. Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info store

Inspect a listed store item.

Implementation: Implemented.

Syntax

/info store <item_unique_id>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal store action; retained in the root handler.
1 item_unique_id action dependent First syntax form: <item_unique_id>. Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info buyback

Inspect a buyback item.

Implementation: Implemented.

Syntax

/info buyback <item_id>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal buyback action; retained in the root handler.
1 item_id action dependent First syntax form: <item_id>. Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info consignment

Inspect a broker item.

Implementation: Implemented.

Syntax

/info consignment <identifier>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal consignment action; retained in the root handler.
1 identifier action dependent First syntax form: . Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info spell

Inspect spell details.

Implementation: Implemented.

Syntax

/info spell <spell_id> <client_value> <tier>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal spell action; retained in the root handler.
1 spell_id action dependent First syntax form: <spell_id>. Square brackets mean optional.
2 client_value action dependent First syntax form: <client_value>. Square brackets mean optional.
3 tier action dependent First syntax form: . Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info achievement

Inspect an AA ability.

Implementation: Implemented.

Syntax

/info achievement <group> <spell_id>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal achievement action; retained in the root handler.
1 group action dependent First syntax form: . Square brackets mean optional.
2 spell_id action dependent First syntax form: <spell_id>. Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info spellbook

Inspect a spellbook entry.

Implementation: Implemented.

Syntax

/info spellbook <spell_id> <tier>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal spellbook action; retained in the root handler.
1 spell_id action dependent First syntax form: <spell_id>. Square brackets mean optional.
2 tier action dependent First syntax form: . Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info recipe

Inspect a recipe.

Implementation: Implemented.

Syntax

/info recipe <recipe_id>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal recipe action; retained in the root handler.
1 recipe_id action dependent First syntax form: <recipe_id>. Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info recipe_product

Inspect a recipe product.

Implementation: Implemented.

Syntax

/info recipe_product <recipe_id>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal recipe_product action; retained in the root handler.
1 recipe_id action dependent First syntax form: <recipe_id>. Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info maintained

Inspect a maintained effect.

Implementation: Implemented.

Syntax

/info maintained <slot> <spell_id>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal maintained action; retained in the root handler.
1 slot action dependent First syntax form: . Square brackets mean optional.
2 spell_id action dependent First syntax form: <spell_id>. Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info effect

Inspect a spell effect.

Implementation: Implemented.

Syntax

/info effect <spell_id>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal effect action; retained in the root handler.
1 spell_id action dependent First syntax form: <spell_id>. Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info your_trade

Inspect your offered trade item.

Implementation: Implemented.

Syntax

/info your_trade <slot>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal your_trade action; retained in the root handler.
1 slot action dependent First syntax form: . Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info their_trade

Inspect the partner’s offered trade item.

Implementation: Implemented.

Syntax

/info their_trade <slot>

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal their_trade action; retained in the root handler.
1 slot action dependent First syntax form: . Square brackets mean optional.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

/info overflow

Inspect your next overflow item.

Implementation: Implemented.

Syntax

/info overflow

Arguments

Position is zero-based in sep, after a registered database subcommand has been removed. Internal action tokens remain at position 0. Angle brackets are required; square brackets are optional. Alternative forms may change field meanings.

Position Argument Accepted value / type Meaning
0 action text Literal overflow action; retained in the root handler.

Behavior and restrictions

  • Item indices and equipment slots are interpreted using the client version; they are not interchangeable with database IDs.

Permissions

Internal action: inherits the /info registration requirement of status 0. No separate database subcommand row exists for this action.

The dispatcher checks the resolved registration status before invoking the handler. In-handler guild, group, ownership, client-version and target checks still apply.

Examples

The syntax forms above are the source-based invocation examples. Replace identifiers with values valid for your world; client callback fields are supplied by the game client.

Source evidence

Dispatch: COMMAND_INFO (handler 33).

  • WorldServer/Commands/Commands.cpp:2548 — COMMAND_INFO.

Reviewed local revision: 9efddf962ffee075d0db2059d3914c36b0acbdf3; working-tree file checksums identify the exact reviewed bytes. Reviewed dispatch/helper evidence · Reconciliation report.

No upstream Markdown file exists for this registration in the retrieved revision.

Permissions are from a read-only snapshot of the configured local world database on October 6, 2026; deployed worlds may differ. Argument and behavior evidence comes from the reviewed WorldServer checkout. Examples were checked against source and were not executed in a live world.